using Godot;
using System;

public partial class Player : Character
{
	
	
	public override void _Input(InputEvent @event)
	{
		direction = Input.GetVector(
			GameConstants.INPUT_MOVE_LEFT,GameConstants.INPUT_MOVE_RIGHT,
			GameConstants.INPUT_MOVE_FORWARD,GameConstants.INPUT_MOVE_BACKWARD
		);

	   
	}

	

}
